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One of Saints Row’s strongest elements has always been its cooperative play. Given that a lot of missions also prod you to simply rack up as much damage as you can, you can picture the grins on gamers’ faces worldwide. You’ve never had to scrounge for ammo in a Saints game, sure, but the enemy numbers are greater (and tend to respawn), so using remote-controlled, video-guided missiles to rain fiery death down on your enemy doesn’t seem excessive – it’s a valid and practical way of wiping out a dozen enemies at once. You’re given access to seriously heavy artillery from very early on in the game, and it changes your approach to the action significantly.
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Missions feel meatier and more prone to spontaneous bouts of creativity and rampant chaos. It’s a refinement like this – silly and fun, but ultimately kinetic and adding to the slickness of the action – that points to the truly clever design work at play in Saints Row: The Third. One of the best new additions though is the quick-carjack manoeuvre, allowing you to dive feet first either through the front windshield or side passenger window and into the driver’s seat. On that front, car handling and general physics have been tightened up you can still powerslide into corners with a satisfying arc, earning Respect. Likewise, just about every other element in the game can be improved – from the weapons and costumes on your gang members, to the speed, strength and combat abilities of every single car in the game.
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If you want to focus in on making your character into an indestructible badass, you can do just that-if you have the dollars. However, after each level, you now earn ‘perks’ in the form of abilities you can purchase. Levelling up is still tied to Respect, earned through skilled kills (head and groin shots, for instance), impressive driving (speeding down the oncoming lane) and so on. The Respect and levelling system has been fully retooled and expanded to this end. Once you’ve created a cool (or hideous) character, it’s time to start fertilizing them with skills and abilities.
#Saints row mods adult corner skin
Want a solid gold, metallic lead character with a giant wang? How about a stubby, fat woman with jet black skin and quadruple-F-sized breasts? Or a super-heroic dude with bikini tan lines and a dozen facial warts and moles? You can even opt to have all dialogue replaced by zombie-like groans and grunts. Initially, you’ll appreciate the rich character customisation options – surely one of the most extensive to date in-game. When you’re at the top, however, you start to attract unwanted attention, and it’s here that you begin your ride toward total citywide domination and revenge against The Syndicate – a massive organization running three competing gangs within Steelport.Ī lot has been improved since 2008’s Saints Row 2. The titular Third Street Saints are now celebrities living the high life in Steelport – a brand new city divided into four precincts. But you won’t care – or at least, you shouldn’t, given how much there is to do beyond the main storyline.Īs the theme song to ‘2001: A Space Odyssey’ kicks in, accompanying the Star Wars-style scrolling text introduction, the over-the-top scene is set. There’s a story here – paper thin an excuse to ride tanks and beat people with purple dildo bats and hijack attack choppers. And you will, so long as you don’t stop to think about anything.
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Volition has created a game that delights in mayhem, revels in trashy exploitation and aims to make you smile. Three games in, Saints Row has found its stride.